Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Mario Kart DS

Posted by Barhsport | 1:41 PM




I had my doubts about Mario Kart DS in the early stages of its development. Mario Kart: Double Dash (Gamecube) was never one of my favorite games, and I was hoping that Nintendo would stick to the roots with their DS edition of the high-selling, fan-favorite racing game. With Mario Kart DS, they've done just that.

It seems that the developers took everything great from Super Mario Kart (SNES), Mario Kart 64 (N64), Mario Kart Super Circuit (GBA), and Mario Kart: Double Dash (GC) and put all of those elements into a single Mario Kart game. When you consider how wonderful all of these games have been and how much fun they still are today, that's quite an achievement. Mario Kart DS features some of the same gameplay modes that fans have seen for years: Grand Prix, Time Trial, and Battle. They're the same as always, with three ranks of difficulty in Grand Prix and several different battle modes in Battle.

Nintendo didn't stop with the classic game modes. In fact, they added another interesting mode called "Challenge" in which you pick up certain numbers of coins or do a set number of power slides in a lap under a certain amount of time. These challenges can be excruciatingly difficult but they make you a much more weathered Mario Kart player and therefore are a great addition to the game. Also, Multiplayer has come in the form of Nintendo's first WiFi-enabled online multiplayer DS game. The races in WiFi multiplayer are relatively simple but it's a great addition to the game nonetheless.

On the track itself, the controls are easy but don't utilize the DS very much--driving is done with the directional pad, acceleration and braking are done with the A and B buttons, power sliding is done with the R trigger, and item usage comes from the L trigger. This simple system goes alongside several classic items and three new ones. The Bullet Bill thrusts you forward knocking anyone in your path off of the track. The Bob-Omb explodes, causing anything in its blast radius to spin out and slow down considerably. Last of all, the Blooper spits ink on every other racer's screen, making steering very difficult due to limited visibility.

Visually Mario Kart DS stands out as one of the best-looking Nintendo DS games to date. It faithfully recreates some of the classic 3D tracks from Mario Kart 64 and Double Dash (like the ghost house level from MK64 and Luigi's Circuit from MKDD) while also bringing SNES and GBA tracks to life in 3D. Of course, there have also been sixteen new tracks added to the mix, making a grand total of 32 different tracks that all look unique but beautifully show off the wacky Nintendo universe. The music from all of the classic tracks return as well (even the GBA tracks) and the new beats are as catchy as the old ones. Sound bytes, like the different celebrations and yelps of pain when a character is hit with a shell, sound just like they always have.

Mario Kart DS is the essential Nintendo DS game. If you've almost given up on the DS, than you clearly haven't played Mario Kart DS and for that reason you're missing out. MKDS is being sold for $35, and if you see it how I do, that's $1.09 per race track and you could easily get more than a few dozen hours of enjoyment out of this before you want to play something else. Is Mario Kart DS worth it? I'd say so.

SET Game

Posted by Barhsport | 10:03 PM


Opinion:
Highly addictive game because there are no turns, just every body whaling away at once. Trying to match up these shapes and colors becomes maddening after awhile. It is quite easy to get lost and see no matches what so ever and all of a sudden your brain will just click and you will be seeing sets everywhere. This is a very simple game to learn and very hard to master. First time players will get frustrated very easily if they are playing with SET veterans. The idea is to match any three cards on the table by having all of the card's characteristics being all the same or all different. Your spatial reasoning will get a real work out as you play through the deck the number of times equal to the number of players. Points are scored for each successful set and points are lost for incorrectly picking a set(which happens alot when everyone is in a hurry to find the next set.). A great great game that is loads of fun but a real mental workout

Resident Evil 5

Posted by Barhsport | 8:49 PM





RE4 was a staggering reboot for the ailing franchise; it discarded Res Evil's traditionally clunky controls and scaled back the puzzles in favour of rapid-fire action against far faster and more aggressive enemies than ever before, all wrapped up in amazingly detailed visuals. More than just being the pinnacle of the RE franchise, many people consider RE4 as being among a small handful of the best titles created for the last generation. RE5 has a handful of problems, and is nowhere near in the same league as RE4 in terms of all-time classics, but it does provide a suitably similar mix of exciting action, along with some utterly gorgeous visuals.

Two-player co-op can be played either online, over system link or split-screen. It's great to see Capcom supporting such a wide range of options for the co-op mode. While the general exploration and blasting of monsters plays out very similarly to RE4, the environments have been expanded a little, with many more split paths to give each player enough elbow room to fight. There are some great moments where one player can stun an enemy with a headshot, while the other rushes in and smashes them with a melee attack. It's even possible to link melee attacks together, so one player's punch will send an enemy stumbling back, then the other player's kick knocks them to the ground.

RE5 also adds a minor improvement to the movement controls. RE4's quasi twin-stick movement has been upgraded to today's standard twin-stick 'turning while walking' control system. For some odd reason though, turning with the right stick is disable when you're running. As you'd expect though, your feet are still nailed to the floor while shooting, to retain the usual Res Evil tension. As you've probably gathered, RE5 mirrors the gameplay of RE4 very closely, but this can be both a blessing and a curse. As in RE4 you'll spend the bulk of your time dispatching monsters and scouring the environments for ammo and treasure. You still collect treasure from corpses, cupboards, crates and by shooting it off walls. You still spend it on upgrading the same damage, reload speed and capacity characteristics of a very similar range of pistols, shotguns and machineguns. You're still forced to waste a lot of cash upgrading early weapons, only to have to sell them back for a fraction of the price when the better weapons are unlocked.

In lots of ways it's a good thing that RE5 sticks closely to RE4's brilliant template, but in other ways it's a shame it's progressed so little. A lot has happened in the games industry over the past four years and RE5 does feel dated as a result. It sure doesn't look dated, because the graphics look incredible, but it feels old. Other than the co-op mode and a couple of very minor tweaks here and there, the gameplay is identical to 2005's RE4.

Shaun White Snowboards

Posted by Barhsport | 8:28 PM




When you go flying down the slopes on your snowboard (aka balance board), I swear you can almost feel the rush it in the pit of your stomach, it's that much of a total immersion. This game makes great use of the balance board and is very sensitive to your movements. You can actually set the sensitivity to low, medium or high. When you lean forward, you move faster. Lean back and you slow down or stop. When you lean to the side, you go in that direction. When you lower yourself and then quickly straighten your legs, shifting your weight to the balls of your feet, your character jumps. You're in constant motion, using the board and the wiimote to help with some of the more complex movements and tricks. Using the balance board you can just get onboard and play right away, without a big learning curve. (We won't mention that tree that came out of nowhere and smacked me on one of my first tries.) It gets more difficult and there are tricks to be learned as you progress through the slopes, but you can have fun right from the start. You can also play it using just the Wiimote, but why would you want to?

These are some of the best graphics I've seen on a Wii game. You can tell that it was well thought out. There are slopes in five places to explore: Switzerland, Japan, Chile and Park City, and you start out in Canada where you learn the basics, some of which are speed, balance and doing different spins and tricks, such as jumping up on these rails and maintaining your balance til the end which is a way of accumulating points. When you clear the required slopes in one location, the next is unlocked. You really feel the sense of speed as you race down a slope with the different camera angles. and when you fall down, your character gets covered with snow and your camera man's lens gets snow on it which adds to the realism. The vistas are beautiful. The sound effects are realistic and the music is fun and energizing. You can switch through the different music selections using the "1" key on the Wiimote.

Then there's the whole storyline of traveling with Shaun White and other characters that join you on your snowboarding trip around the world. It adds another fun aspect to the game.

The exercise aspect of this game goes almost unnoticed while you're playing it because it's so much fun. But after a few hours "on the slopes" I can feel that a lot of leg, thigh and abdominal muscles are going to be sore tomorrow from all the leaning, twisting and turning. My ankles feel like they did after I ice skated for the first time. It has to be great for balance and flexibility as well as strengthening muscles.

I'm in my 50's, and I absolutely love this game so far and I think it's great for "older kids" who've never tried snowboarding as well as for younger ones. And I just started playing it today so I'm sure there's lots to discover. It will definitely be one of the classics in my Wii collection. Two thumbs up!

Ticket to Ride

Posted by Barhsport | 5:54 PM




Every year I buy my daughter at least three board games: one for Christmas, one for Three Kings Day and one for her birthday. It has become a tradition we both enjoy. I purchased TTR after reading excellent recommendations from other gamer parents on Boardgamegeek. I was not disappointed.

The game components are well made and beautiful, and the box is designed to store them well. This is very important, as the game has lots of pieces: cards, colorful plastic trains and wooden marker tokens.

Each turn lets you make decisions, play is never merely mechanical. Each time you play you will be able to choose one of three different actions: claim a train route, collect train cards or gather destination tickets. Each of those actions implies further decisions: Do you take a red train or a blue train? The short Duluth or Phoenix? Risk the big payoff tickets or keep only the safer, smaller points destinations?

The instructions are simple enough for non-gamers and children, but game play is engaging for all levels of play. The game accommodates both laid back and cutthroat gaming styles.

If your family games you should add this to your collection. If you are new to gaming and need a place to start, this is a fine first buy.
This is an excellent game for 2-5 players, and especially for kids. I was initially put off by the theme and the mentioning of winning the $1 million dollar prize on the advertisement. I immediately thought there would be paper money involved and it would be like Monopoly where I would have to be a banker,,,and yech. But no, I was WRONG. There is no fake money involved! Just little cards with different colors. Easy, but challenging. It is a game where you can be nice and not mess with your opponents supposed destination, or you can try and block them. You get points according to the tracks you lay and connections you make.
But please, I love Amazon, but their Days of Wonder games are all overpriced. You can get this and their other games much cheaper on designated game sites. Do a search, read other reviews, boardgamegeek is a wonderful place to look and compare games. This was one of the first games I bought and I just keep finding more neat games to buy that you can't find here.

Rock Band 2

Posted by Barhsport | 8:00 AM



The prime difference between what the folks at Harmonix and the people at Neversoft/RedOctane are doing with their perspective games comes down to very important semantics. Neversoft's Guitar Hero series is a franchise. Harmonix's Rock Band is a platform. It's a huge distinction and the truth is that Rock Band's method benefits the consumers a lot more.

So when you're purchasing Rock Band 2, you'll getting a lot more value than you can imagine. Sure there's the 84 song (all master cuts) list and the 20 additional free bonus songs coming really soon, but what's important to note is the promise that Harmonix is keeping with: Rock Band is a platform, meaning every song under the Rock Band umbrella (with a few unfortunate nixes) will work with their games. So not only do all the songs you've been downloading for a year work, but also all but three songs in Rock Band 1 can be ripped to your hard drive (for a nominal $5 for licensing fees). This is a phenomenal value that values the customer more than paying for individual "expansion" packs that have no connectivity to one another. Platform versus franchise.

Alright, so there's a huge value here. But once you dig into the actual game, there's some good and some blah. Harmonix revamped the touring mode so that, regardless of playing single or multi, you have one World Tour. Previously, songs unlocked in solo play would show up in the multiplayer; here, though, regardless of whether you're playing by yourself or with friends, you're unlocking songs as you travel throughout the world. It's a lot more fun and emphasizes group play.

One of the issues I've run into is that the people I play Rock Band with aren't the best of players. We do it for fun and we'd invariably run into a brick wall in the tour where they'd have to move up to the next difficulty and couldn't. So far, we haven't run into that situation and have gotten a lot more out of touring that we used to. I hope this continues as this is the most exciting and fun aspect of the game.

Other game types have been included, as well. Your band can do the "Tour Challenge," which basically throws various set lists at you to get through. These set lists can be songs from a specific band or songs difficult on a certain instrument or songs of a certain theme, etc. A second game type is "Battle of the Bands" and puts your band against another band virtually, with a leaderboard to track your progress.

If you're looking for more character customization options, you'll probably be disappointed. There's a few more new hair types and a couple more faces, but for the most part it feels like the first Rock Band. This is a common thread throughout Rock Band 2: it feels a lot like the first Rock Band. It's more of a slow evolution. By far the best changes are ones that should have been in place the first time around, namely the fact you don't need a band leader and that you can have one character play any of the instruments. This is probably my favorite part of the new game (minus the songs).

But the songs are the real showcase. There's a lot of diversity here with a lot of new bands, some oldies and everything in between. But most of the songs are a ton of fun to play, which is the most important part. If you have Rock Band, this is a no brainer as the gameplay modes are more fun and you're not losing songs. If you're new, this is a terrific place to start. Many many hours have been logged so far and I can't wait for more.